KoKo Nuts

KoKo Nuts

September 5, 1925 Theatrical Series Out of the Inkwell

Studio
Inkwell Studios
Distributor
Red Seal Pictures, Inc.

Synopsis

KoKo and his dog take over a nuthouse. The artist is carried off by attendants in the end.

Characters

KoKo, Dog.
  • Live-Action Characters: Max Fleischer
  • Credits

    Directing

    Director
    Dave Fleischer

    Producing

    Producer
    Max Fleischer
    Executive Producer
    Alfred Weiss

    Writing

    Writer
    Max Fleischer

    Crew

    Created By
    Dave Fleischer

    Production notes

    Silent cartoon.

    The Clown was redesigned in 1924 by Dick Huemer- and his name was changed to KoKo (and later KoKo)- with this redesign.

    Reviews

    Koko Nuts

    Ray PointerDecember 1, 2001

    Max is reading a paper about lunatics escaping an asylum. Koko and Fitz pop out of the ink bottle and Max looks at Koko stating, "Koko, you don't seem right yourself." To this he grabs him and using a magnifying glass, peers into Koko's head, viewing the bouncing and spinning gears inside. Koko jumps out of Max's hand, and runs back onto the paper. Max then draws a type of jail, and lables it "Nut House." A telephone rings inside, and the Keeper picks up. It's Max phoning to tell him ther are two nuts outside. Hearing this, Koko and Fitz tell the Keeper that the nuts just ran away. He exits, and Koko and Fitz take over as the keepers. One by one, crazy men enter, and Fitz gives them "the hook," planting them into a jail cel.One nebbish fellow asks to wait there for himslef, then acts like a loco-motive. Another with a Napoleon Complex is put into a ward of other Napoleans marching around in a circle. One inmate tells Fitz, "I'm getting married tomorrow, can you find me a girl?" To this Fitz whistles in a squirrel who leaps into the cel going for the "big nut." The alarm clock rings signaling the lunch break. Fitz rings the dinner bell, and Koko pulls a lever, releasing all of the prisoners who go bouncing head-over-heels out the door. Some run up the underside of a bridge and jump into the water. Two men meet and do a ritalistic handshake, back up and repeat. Another grou of men stand on the roof of a building and exchange hats all the way around. The Nut Housekeeper returns and is crazy too, barkin like a do, spining on his head, and running off to the distance on all fours. With all the inmates loose now, the Nut House is vacant. So Koko and Fitz close the door, with a "To Let" sign on it. Seeking revenge, Koko lassooes Max's hands and ties the rope to a tree. He then runs up Max's arm and paints his face to look like bad Indian warpaint. Just then, a prison guard who had been searching the neighborhood enters and seeing Max takes him for the escaped lunatic, to which Koko and Fitz dance around hands joined, and return to blobs of ink. This is another highly unusual short with many unexpected turns. It also demontrates many sophisticate techniques combining animation and live action. Well worth viewing.