
Hothouse 8
About Hothouse 8
The eighth edition of Hothouse was another terrifying yet rewarding foray into the unknown. The six films made this year incorporated various emerging tools and technologies into the animation process, taking maximum advantage of new hardware, software and platforms to create (or hack) animated art. It was essentially two Hothouses in one: the participants (or perhaps “test subjects” is more apt) delivered the standard linear film as well as, this time, an interactive version/add-on, while still managing to meet our usual, impossible 12-week deadline.
The filmmakers exploited a panoply of techniques and approaches, from SANDDE and good old stop-motion for the creation of gaming assets, to particle effects animation and Microsoft Kinect for the motion capture of dance moves.
Cartoons
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Baaad Dream
“Baad Dream” pokes fun at selectively-bred mammoth sheep, whose out-of-proportion form makes them vulnerable to tipping over, and a very fat Farmer trying to save them until he himself tips…
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Flee
A man wakes in a sea of sand dunes. He clutches a metal suitcase as if it holds something of great value. In the distance looms a distorted and inhuman city from which the man has apparentl…
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Meltdown
With the last of the arctic ice disappearing, a polar bear decides to try his luck finding a job in the big city. It's hard fitting into the human world, however, and so this bear finds a m…
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Pfff
A revolution is kicked off when one little cloud has enough of the sun's tyranny.
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Reverie.exe
A sleeping computer dreams of humans forms, transforming their digital data into abstract and playful shapes. Movements, emotions, and musical lines are added layer upon layer until the com…
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The Visitor
A small boy is left alone to play in a large and empty house. A dark cloud starts to seep in from behind the mail slot at the front door. As it fills the space, a monster forms. The boy run…
