
Danger Mouse
Think James Bond meets Monty Python with an eyepatch-wearing rodent as Bond. Always heroic and always entertaining, Danger Mouse was a major hit for the fledgling Nickelodeon, which aired the show's 89 episodes from 1984-87 and from 1991-94.
Episode guide
-
Rogue Robots
Danger Mouse discovers that Baron Greenback is behind a wave of attack robots that have been going after agents.
-
Who Stole The Bagpipes?
Danger Mouse and Penfold travel to Scotland to keep Greenback from destroying the world with music from all the world's bagpipes.
-
Trouble With Ghosts
Greenback captures Colonel K and has the Colonel send Danger Mouse and Penfold on holiday to a haunted castle in Transylvania.
-
The Chicken Run
Greenback steals a growth serum from Professor Squakencluck and with it creates giant chickens to take over the world.
-
The Martian Misfit
Greenback creates a `Martian' to keep Danger Mouse busy while he sets out on a crime spree.
-
The Dream Machine
Greenback drives Danger Mouse and Penfold crazy with his dream machine.
-
Lord Of The Bungle
A fall causes Penfold to think he is the Lord of the Jungle, when he and Danger Mouse try to find out why elephants are being turned into sugar cubes.
-
Die Laughing
Greenback is causing the world's leaders to laugh themselves to death in his latest plot to become ruler of the Earth.
-
The World Of Machines
Greenback kidnaps Penfold to lure Danger Mouse into a spaceship and send both of them to a planet ruled by machines.
-
Ice Station Camel
Danger Mouse must stop Greenback who has stopped the Earth's rotation which in turn has canceled gravity.
-
The Plague Of Pyramids
Danger Mouse discovers Greenback is behind a plague of pyramids which are popping up all over England and threatening to sink England.
-
Custard
Danger Mouse travels to outer space to find a custard mite and bring him to Earth after Greenback floods the world in instant custard.
-
Close Encounters Of The Absurd Kind
Aliens capture Danger Mouse and Penfold for use in an experiment when they journey to the Bermuda Triangle on the trail of Baron Greenback.
-
The Duel
Greenback tells Danger Mouse that he will go straight if Danger Mouse beats him in a duel and if Danger Mouse promises to quit his job if he is the loser.
-
The Day Of The Suds
Washing machines under the control of Greenback threaten to destroy London.
-
The Bad Luck Eye Of The Little Yellow God
Greenback has stolen a bad luck charm for use in a bad luck ray. Danger Mouse manages to get it and attempts to give it back to the original owners who don't really want it back.
-
The Four Tasks Of Danger Mouse
Greenback kidnaps Penfold to get Danger Mouse to bring him four ingredients needed for an evil spell. Danger Mouse meets Count Duckula when one ingredient turns out to be the feather of a v…
-
The Invasion Of Colonel 'K'
Greenback shrinks himself and enters Colonel K's body to learn all of the Colonel's secrets.
-
Danger Mouse Saves The World... Again
Danger Mouse is captured by Greenback when Greenback threatens to destroy all the world's signposts, and is subjected to a brain picker to remove all his thoughts.
-
The Odd Ball Runaround
Greenback is determined to steal plans that Danger Mouse and Penfold are transporting from Australia to London.
-
The Strange Case Of The Ghost Bus
Danger Mouse is sent to the Indian Ocean to investigate several ship sinking's caused by ghost-like buses that vanish.
-
Trip To America
Danger Mouse travels to the United States where he teams up with a Texan to defeat Greenback, who has shrunk and stolen the world's greatest buildings.
-
The Wild, Wild Goose Chase
Danger Mouse finds a computerized hideout locator which leads him to Baron Greenback's hideouts.
-
The Return Of Count Duckula
Agent 57, the master of disguise, helps Danger Mouse defeat Count Duckula who has teamed up with Greenback to turn Parliament show-biz crazy.
-
Demons Aren't Dull
A Demon from the 4th dimension dares Danger Mouse to stop him from stealing famous buildings.
-
150 Million Years Lost
Danger Mouse must rescue Penfold after Professor Squakencluck's time machine sends Penfold back in time.
-
The Planet Of The Cats
Danger Mouse and Penfold end up in the future where the world is ruled by cats who are taking orders from a descendent of Greenback.
-
4 Heads Are Better than 2
Colonel K teams Danger Mouse up with a robot Penfold and Penfold with a robot Danger Mouse so one pair can help Agent 57 and the other can capture Greenback.
-
Tower Of Terror
Danger Mouse tracks Greenback down to a New York skyscraper where strange things happen to the World's Greatest Secret Agent.
-
The Great Bone Idol
Count Duckula and Greenback team up to find the Bone Idol which can control all the dogs in the world.
-
Public Enemy No. 1
It is up to Penfold to stop Danger Mouse when Danger Mouse takes up a life of crime.
-
Long Lost Crown Affair
Greenback ruins a holiday for Danger Mouse and Penfold who are in the Amazon jungle searching for the long lost crown that belonged to an Aztec ruler.
-
By George It's A Dragon
Danger Mouse and Penfold travel to Wales to battle George the Dragon.
-
Tiptoe Through The Penfolds
Greenback tests his new duplication machine on Penfold, which malfunctions and leaves him with hundreds of Penfolds to deal with.
-
Project Moon
Danger Mouse and Penfold journey to the moon to put a radio jamming station Greenback has built there out of operation.
-
The Next Ice Age Begins at Midnight
Greenback threatens to use his weather control machine to create an ice age if he is not crowned king of the world.
-
The Aliens are Coming
Danger Mouse and Penfold are chosen as Ambassadors to meet aliens and end up being terrorized by their giant toys.
-
Remote-Controlled Chaos
The boffins at HQ accidentally install parts meant for Colonel K's washing machine in Danger Mouse's car.
-
The Man From Gadget
A salesman of gadgets for secret agents tries to sell Danger Mouse devices which will help him in reaching Greenback's hard to reach hideout.
-
Tampering With Time Tickles
Greenback develops age-altering bombs which turn Danger Mouse into an over eager youth and puts Penfold on the verge of senility.
-
Nero Power
Nero gains strange powers, which he uses to terrorize Danger Mouse and Penfold, after he falls into one of Greenback's inventions.
-
Once Upon A Time Slip
The narrator starts reading a twisted version of Robin Hood which Danger Mouse and Penfold must act out, instead of what he's supposed to be reading.
-
Viva Danger Mouse
Greenback teams up with El Loco in a plan to put cactus needles in all of the most important chairs in the world.
-
Play it Again, Wufgang
Danger Mouse and Penfold go after a mad composer who has destroyed all the world's music.
-
Hear, Hear
Penfold's hearing problems make him immune to a device that brainwashes anyone who hears Greenback's voice.
-
Multiplication Fable
An alien pet escapes from a crash-landed spaceship and it multiplies whenever something touches it, making its capture difficult.
-
The Spy Who Stayed In With A Cold
Agent 57 teams up with Danger Mouse to defeat Baron Greenback when Penfold stays home with a cold; the only problem is 57 gets it too and every time he sneezes he changes disguise.
-
It's All White, White Wonder
An experimental enzyme escapes into the sewers and turns everything it comes in contact with white.
-
The Hickory Dickory Dock Dilemma
Danger Mouse and Penfold end up in a time-traveling clock when they investigate an attempted robbery of the crown jewels.
-
What A Three-Point Turn-Up For The Book
Danger Mouse goes after his car, which has taken off on its own, keeping Danger Mouse from attending an award ceremony

