
RollBots
Spin is fast, daring and not too sure where he fits in -- he's the only bot in Flip City who doesn't belong to one of the 11 tribes. That said, fighting Vertex and his evil henchbots keeps Spin very busy. There's a lot to uncover in Flip City and, while he's trying to become one of the city's CopBots, Spin may just discover why he isn't part of a tribe in this 3-D action comedy series.
Episode guide
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Training Day
Spin's first day at the FCPD goes from bad to worse when a bank heist spirals out of control, putting everyone in danger.
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Breakpoint
When Captain Pounder and the Kei'zatsu fall prey to a trap set by Manx and the henchbots, it's up to Spin to save the day.
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Wipeout
Spin and Tinny end up trapped on the Safety Net with Manx while trying to deliver a mysterious package to the mayor; and their only way out is to work together!
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Scorched
Things around Flip City get crazy when Vertex's goons use a special botmod to freeze the Kei'zatsu in mid-transformation, letting criminals overrun the city!
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The Koto Protocol
When Lance gets smashed into Safe Mode by the henchbots, his only hope is a full repair at the Hub... but as Spin realizes, something in Penny's past may stand in the way of saving Lance's…
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Inside Outside Upside Down
Vertex frees Manx's old nemesis Phaze from prison and forces them to work together to take over Pengi Park... and only Spin and Tinny are able to stop them!
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House Call
When Spin suffers a sudden burst of uncontrollable speed, he's rushed to the Hub to be checked out by Koto; meanwhile, Vertex plans to harness Spin's new powers for his own purposes.
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Crontab Trouble
Spin is stuck reliving a pocket of history when an experimental botmod called the Crontab is unleashed by Vertex.
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Two Left Feet
Spin discovers a Hai'bu named Oddball walking in circles, and quickly becomes involved in a bizarre plot to steal the limbs from random bots around the city.
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The Do Right Module
Mayor Aria's new modchip causes problems for the FCPD when Spin and Penny discover they prevent them from doing their jobs!
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#044
Spin and Lance's boring guard duty of a construction site turns interesting when the Zurasho workers go crazy and lure them into a booby-trapped house!
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Goooooal!
A botball game gets dangerous when the star player, Roboto, is kidnapped in the middle of the match!
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Nonlinear
The grand opening of Octo's newest masterpiece is interrupted when Vertex sends his henchbots to steal a medallion from the top of City Hall.
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Teacher's Pet
When Tinny accidentally lets his teacher's robo-dog eat a special invisibility botmod, it draws the attention of Vertex, who plans to steal the device to make himself all-powerful.
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09:F9:11
Spin's mysterious comm messages become a matter of public safety when it appears he may be causing Flip City to tear itself apart in a series of time-bomb disasters; can he and Penny figure…
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The Whole Truth
It's race time as the city prepares for the Flip City Grand Prix, but unfortunately for Spin, Kei'zatsu can't participate! But being stuck on guard duty isn't as boring as it sounds when th…
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Inferno
Tensions between the Kei'zatsu and Zoboshi tribes are complicated when Spin gets in the way of Chief Cable's bots... but things really heat up when Vertex sends his henchbots out to blast F…
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The Pirate Bay
The infamous pirate Tamaki bursts back onto the scene, and it's clear she wants to do more than just throw the city into chaos; but when Tinny is kidnapped, Spin has to work twice as hard t…
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The Bazaar
All of Flip City is at the Koppa Festival, including Penny and Lance, which means Spin and Tinny are forced to stay behind and run the board at the FCPD... but when Vertex attacks the festi…
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The Cathedral
Botch launches his own attack on the Zogensha, trying to steal another artifact before Vertex can claim it... but when Spin follows him in, he discovers the ancient rule forbidding Kei'zats…
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The Broken
A new maintenance robot built by the Tensai threatens to make life extremely hard for various tribes around town... but when it's hijacked by Vertex's henchmen, things get tricky for Spin a…
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Ajax
The city gets a glimpse of its newest transportation system when the Ajax trax are unveiled, but when Phaze gets involved, things get complicated quickly.
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Vett
Vertex's old ally Vett shows up in Flip City ready to mix things up, giving the FCPD more trouble than they can handle; meanwhile, Spin fights against his own predicament to break free and…
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Prophecies and Guesstimates
When Vett attacks the stadium to steal another artifact, it puts the FCPD on the defensive while trying to keep the public calm; meanwhile, Spin looks for answers about Vertex's past, and e…
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Paradigm Shift Part 1
Vertex and Vett launch a major assault on the FCPD to claim the last artifact and take over the city; meanwhile, Spin works to uncover the truth about his past and to figure out what Vertex…
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Paradigm Shift Part 2
With the final artifact finally in Vertex's reach, it's up to Spin, Penny and the rest of the FCPD to stop the city from falling. But while the Kei'zatsu struggle to defeat Vett without Pou…
