
Marsupilami
Marsupilami (“Mars” to his friends) was a yellow marsupial with black spots and a twenty-five-foot prehensile tail he could use to climb, fight, swing, or any number of things. Mars was the fast talker; his gorilla friend Maurice was the strong, silent, stupid type. The two wreaked wacky havoc in the jungle, while avoiding jut-jawed, torso-heavy human Norman.
Episode guide
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Working Class Mars
Corporate head Norman hires Mars and Maurice as office workers, to his regret.
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Normzan Of The Jungle
Norman learns hypnosis and intends to use it to control all the jungle animals as Normzan. He hypnotizes Maurice to make him his sidekick.
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Hole In Mars
Golfing expert Norman challengs Mars to a betting game of golf, and regrets it.
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Wizard Of Mars
A strong windstorm blows Mars all the way to the land of Oz, with Maurice playing a composite of the scarecrow, tinman, and cowardly lion, and Norman playing the wicked witch.
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Mar-Sup-Du-Jour
Mars first meets Eduardo, a Spanish leopard who wants to eat Mars.
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Toucan Always Get What You Want
Mars protects a baby toucan from Eduardo and tries to teach it how to fly.
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Mars' Problem Pachyderm
Mars tries to cure the many phobias of his friend Stewart, the whiny elephant.
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Steamboat Mars
Norman tries to smuggle a rare bird out of the jungle by transporting it in his steamboat. But he runs into Mars fishing for piranhas.
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Hey, Hey!, They're The Monkeys!
A trio of thuggish baby monkeys abandoned by a circus clown rob Mars of his nest.
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Thorn O' Plenty
Mars pulls a thorn out of Eduardo's paw, and so the leopard now feels he must save Mars's life before he can eat him.
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A Spotless Record
Mars loses his spots from eating bad fruit. A reluctant Stewart knows how to cure him.
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Cropsy Turvy
Mars scares his friends with campfire stories of the monstrous Cropsy, but finds that he's wrong when he meets the real Cropsy.
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Royal Foil
Mars and Maurice vacation in London, where Norman tricks them into helping him steal the crown jewels.
