
Origin
- Studio
- Souljacker
Synopsis
A young man is on the brink of emigration, but as he races through the streets of Dublin, he comes to realize the spirit that he's leaving behind.
Characters
Young Man
Credits
Directing
- Director
- James Stacey
Producing
- Producer
- Sean Smith
Writing
- Writer
- Matthew Darragh, James Stacey
Animation
- Animator
- Matthew Darragh, Andy Doyle, Declan Doyle, Shane Collins
Music
- Music
- Rónán Ó Snodaigh
Editing
- Editor
- Danny Brown (Online Editor)
- Offline Editor
- Brian O'Brien
Crew
- Art Director
- Stephen O'Connor
- Lead 3D Artist
- Donnchadh Murphy
- CG Supervisor
- James Stacey
- Production Manager
- Laura Roche
- Backgrounds
- Mark Molnar
- Texture Artists
- Andrew Hamilton, Cian O'Reilly
- Modelling and Layout
- Dimitri Zolotoukhine, Martin Kelly, Eoin Kavanagh, Sean Forsyth, Richard Keane
- Lighting and FX
- Craig Kane, Paul Sheehy, Pete McNally, Juliusz Kaczmarek, Ezequiel Mastrasso, Patrick Redmond
- Additional FX
- David O'Brien, Tino Nettling
- Additional Rigging
- Ronan O'Neill, Darragh Duffy, Eoghan Garvey
- Storyboards
- Andrew Crotty
- Additional 2D Design
- Barry O'Donoghue
- Audio Post
- SoundButlers
- Sound Design
- Gavin Little
- Foley
- Paul Juggins
Companies and other credits
- Animator: Additional Animation: Matt Bugeja
- Animator: Animation Director: Matthew Darragh
Production notes
Production began in September 2010. The film had an original score by Rónán Ó Snodaigh of Kíla.
Made under the Irish Film Board's Short Shorts scheme.
Premiered at the Galway Film Fleadh.
Produced primarily using Maya and Mental Ray while also relying heavily on its compositing pipeline. The streets of Dublin were captured using still photographs. This data was then brought into Maya for 3D shot setup. From this, templates were output and then painted with old-fashioned Photoshop background painting. The templates were then projected back on to the 3D models and environments. The shots were then brought into compositing with a large number of shots composited employing projection mapping techniques.
Made under the Irish Film Board's Short Shorts scheme.
Premiered at the Galway Film Fleadh.
Produced primarily using Maya and Mental Ray while also relying heavily on its compositing pipeline. The streets of Dublin were captured using still photographs. This data was then brought into Maya for 3D shot setup. From this, templates were output and then painted with old-fashioned Photoshop background painting. The templates were then projected back on to the 3D models and environments. The shots were then brought into compositing with a large number of shots composited employing projection mapping techniques.
Awards
Nominee, Irish Film and Television Award, Best Animation, 2012
