A busy old pharmacist falls asleep one night while working in his apothecary, and has a wild dream in which all of the bottles in his store come to life, and he shrinks down and becomes a part of their world. He goes through test tubes and sees virtually every color imaginable.
Most of the encounters that he has are good, clean fun- each item cavorting or dancing in a manner suggested by its name (a bottle of Scotch dances a jig, a tube of sleeping powder snores away, etc.).
But there is a sinister presence in this fantasy land: a bottle of poison becomes an evil, maniacal skeleton bent on tormenting our hero. He dispatches spirits of ammonia to seize the poor man and hurls him into a witch's brew of colorful potions. In this sequence, the animators use a dazzling variety of perspectives to show the little guy's journey through a maze of glass tubing filled with colorful liquids bubbling away.
The pharmacist wakes to find that he has been redturned to full size, realizes everything was a dream, picks up the bottle of poison and seems pleased he is safe.
Bottles Story Detail
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