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Save that Sandman

Save that Sandman

Save that Sandman (2003) - The Save-Ums Cartoon Episode Guide

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>Decode Entertainment
  • Decode Entertainment
  • Animated Characters: Foo, Ka Chung, Custard, Jazzi, B.B. Jammies, Noodle.
  • Awards: Nominee, Best Pre-School Program or Series, Gemini Awards, 2004.
  • First Aired in 2003.
  • Running Time: 30 minutes.
  • Color
  • Canada  Canada

Cartoon Production Information:


Decode Entertainment engaged Dr. Heather Knoepfli as a child care specialist on development and production of the scripts.

This series for preschool children aims to encourage creative thinking through the use of technology. The Save-Ums are little Heroes who live on a round island in a place called Save-Ums Central. Driven to help others, the Save-Ums monitor their world and will travel to wherever there is a problem to solve or someone to help. No adventure is too big or too small.

Each adventure begins at Save-Ums Central, the Save-Ums' home. This is a building filled with domes, bright tubes and all kinds of playthings that appeal to children. At the beginning of each adventure, the Save-Ums are shown working, playing, interacting with each other, or looking after their funny pets called "Puffs." The objective is to show the Save-Ums in situations that demonstrate positive relationships, empathy towards others, non-violent problem solving, cooperative play and an interest to take risks and develop a "daring attitude toward life."

From this picture of the daily life of Save-Ums, the Vid-Screen at Save-Ums Central begins to ring and vibrate. This is the signal that someone "out there" needs help. The "out there" refers to the five worlds to which the Save-Ums travel to help someone in need- Winter World, Monkey World, Moon World, Ocean World and Cave World. Once the problem has been identified on the Action Screen, using a remote control, a team of Save-Ums, using a fancy piece of technology such as a Subchopper, adventure out to the site of the problem. Through a team effort, the problem is solved, new friends are made, and the Save-Ums return to Save-Ums Central, feeling good about themselves and their success.

Each episode ends with the Save-Ums in unison (or one or two of them) saying, "Believe it!" The goal is to have the viewers at home leave the television with something of a Save-Ums' attitude:
  • It's fun to help others
  • It makes you feel good
  • Working together makes solving problems easier
  • Use technology to work for us
  • Be a modern hero!


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